Character
Using the approval concept art which I created for task 2. I started to plan out what colours my character was going to be for instance what colour skin, clothes and texture. I analysed and generated ideas on which colour etc was going to best suit the characters personality - Mainly focusing on the character being a traveler and a thief. I have already previously gone into detail on why I choose the style outfit in task 2. But In the illustration stage most of my focus was going into the detail and colours of the character.
As you can see to the right I have dressed the character in bright, noticeable colours. I choose these colours because travelers stereotypical like to have outfits which attract attention and make them stick out from the other travelers. I also know travelers in the medieval times did earn/steal an reasonable amount of valuable goods and seen as my character is a thief I wanted to give him an wealthy but almost 'dirty' Sort of appearance. I used watercolor pencils On a hard, cardboard A3 paper. I used watercolors the water colours dry because I believe its more easier to blend the colours together giving me more of an opportunity to get the colours I wanted to achieve. For instance for the jacket of the character I began with blue and green then used white to blend them colours together then In the light I added light blue and in the shadows dark green which then I blended in with white to give an smooth and blended effect. I used this technique with all of the presentation concept art to help blend the colours together. This artwork took an overall 3 hours to finish.
Setting
Using the same technique as In the character final concept art technique where I shade/blend several colours using an water colour pencil pallet, I tried to achieve an setting which I personally think it looks like a dark, gloomy dungeon setting. For instance The setting mostly involves colours such as brown, dark brown, gray, Black, Dark blue, Dark purple (shadows), White and that is about it. I wanted to give it an gloomy, old look so I didn't want to involve any bright colours such as bright orange, pink etc. I tried to give an appearance so that the textures inside the setting can be noticed for instance I wanted to give the stretching table, barrels and doors an wood effect by using browns, blacks, oranges & yellows in a 'cross hatching' technique to give an effect off old, splinter/oak wood. This artwork took an approximately an hour and half/2 hours to complete although I found it much easier because I used an different sheet as an 'pallet' to figure out which colours best suited the setting/texture.
objects
For the objects I used the same watercolors/technique which I have previously explained as well as two hard/card board A3 pieces of paper. I wanted an old/wealthy appearance for my weapons because A travelers/thief main pride is their weapons so i wanted the colours to be bright, eye catching and easily seen to show some sort of wealth. It took me an estimate of an half hour/hour for each of the concept arts to be complete.
My other object which was the players card is used in a different technique for example i didnt use the watercolors and used ordinary pencil colors and a black Biro pen. This overall took me half hour/hour to complete.
Finally I combined my work together into a poster montage so its easier to see all the final illustrations In a presented format.


